S.T.E.A.M.

SCIENCE

What is S.T.E.A.M.?​

It’s a philosophy of education that embraces teaching skills and subjects in an a way that resembles real life.

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How will S.T.E.A.M. Improve Learning?

Simply put, S.T.E.A.M. reflects real life.

 

Jobs in the real world are interdisciplinary. We need to educate children in how subjects integrate and work together. They need to develop diverse skills sets and a passion for exploration and growth. We don’t need children to memorize random facts anymore. We have so many facts at our finger tips now.

 

S.T.E.A.M. embraces the 4 C’s identified as key in 21st Century Education: Creativity, Collaboration, Critical Thinking, and Communication.

 

Most importantly, by incorporating inquiry based principles and an highly adaptable framework to suit students of various needs, S.T.E.A.M. helps to foster a love of learning. The most important gift an education should give a student is a love of learning.

  • MULTI-SENSORY EXPERIENCE

    Students engage with content in a multi-sensory way increasing retention.

  • VIRTUAL REHEARSAL

    Students can develop skills in a safe, secure environment.

“With virtual reality, you are engaging the senses, emotions and cognitive functions of the brain, tapping into the most powerful aspects of retention…..“

- TRAININGINDUSTRY.COM

  • ACTIVE

    AUTONOMY

    Students are able to direct their path within a virtual experience.

  • FOCUSED IMMERSION

    Students are fully engaged with content.

“Students will definitely feel more motivated to learn with the use of this technology... If we can make education fun, kids will love to learn more stuff and be more ambitious”

 

- TD.ORG

  • TRAIN

    THEIR BRAIN

    The experience trains their brain while having fun!

  • CONTEXTUALIZED LEARNING

    Learning takes place in the optimum setting to aid understanding.

“In a study by the National Training  Laboratory, retention rates for VR learning were 75 percent, which was much higher than those for lecture-style learning (5 percent) and reading (10 percent).”

 

- elearningindustry.com

Framework Source—virtualiteach.com

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